CUSTOM
ソース配列
あなたの現在の打鍵環境の設定です。使用されている配列を設定してください。
QWERTY
エミュレーション先配列
エミュレートしたい配列を設定してください。
QWERTY
Raw Input: -
Target Tokens: -
Target Layout: QWERTY
Scoring Weights
Customize the balance between Position Cost (Static) and Transition Cost (Dynamic).
Position: 35%
Transition: 65%
Long-term Fatigue
Short-term Flow
Finger Fatigue & Recovery Simulation
This setting simulates how finger fatigue "recovers" when you use the OTHER hand.
Consecutive (SFB)
Same finger used twice. No rest. Maximum fatigue.
Cost x
Short Rest
1 keystroke by other hand between uses. Slight recovery.
Cost x
Long Rest
2+ keystrokes by other hand. Fully recovered.
Cost x
Repeat Penalty (Same Key)
Cost penalty for pressing the same key consecutively. Adjust based on finger agility.
Pinky
Ring
Middle
Index
Thumb
Layer Switch Penalty
Penalty cost applied when accessing secondary characters on the same key (e.g. Shift or Fn layer).
Cost +